<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ignore Early Adopters</title>
	<atom:link href="http://andrewhy.de/gnore-early-adopters/feed/" rel="self" type="application/rss+xml" />
	<link>http://andrewhy.de/gnore-early-adopters/</link>
	<description>Founder of Startup Weekend and Startup Enthusiast Based in Boulder, Colorado</description>
	<lastBuildDate>Fri, 19 Mar 2010 16:20:07 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Busby SEO Test</title>
		<link>http://andrewhy.de/gnore-early-adopters/comment-page-1/#comment-25401</link>
		<dc:creator>Busby SEO Test</dc:creator>
		<pubDate>Fri, 16 Jan 2009 05:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://andrewhyde.net/?p=768#comment-25401</guid>
		<description>Many game designers run into a similar issue. GD&#039;s are hardcore game users and start to make a game that appeals to their own demographic. When the game is done, only hardcore gamers are into it, and each hardcore gamer has a different idea of what the perfect game is. New Game A might hit that target for a minor percentage of of the market, but it will miss for a bunch more.&lt;br&gt;&lt;br&gt;Experienced designers will try to make the game accessible and fun for many tastes, game goals, and usage patterns. Leveraging the early adopters as advocates is key. If they get involved and talk up the game, it gets a good reputation in groups that are considered knowledgeable. Then the second and third wave adopters find it and get involved. The churn of hardcore gamers can be volatile, so plan to keep or exit those players. Don&#039;t just abandon them.&lt;br&gt;&lt;br&gt;Rambling conclusion: Pay attention and plan for when your audience shifts from early adopters to second (and eventually mass) market.</description>
		<content:encoded><![CDATA[<p>Many game designers run into a similar issue. GD&#39;s are hardcore game users and start to make a game that appeals to their own demographic. When the game is done, only hardcore gamers are into it, and each hardcore gamer has a different idea of what the perfect game is. New Game A might hit that target for a minor percentage of of the market, but it will miss for a bunch more.</p>
<p>Experienced designers will try to make the game accessible and fun for many tastes, game goals, and usage patterns. Leveraging the early adopters as advocates is key. If they get involved and talk up the game, it gets a good reputation in groups that are considered knowledgeable. Then the second and third wave adopters find it and get involved. The churn of hardcore gamers can be volatile, so plan to keep or exit those players. Don&#39;t just abandon them.</p>
<p>Rambling conclusion: Pay attention and plan for when your audience shifts from early adopters to second (and eventually mass) market.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: seotest</title>
		<link>http://andrewhy.de/gnore-early-adopters/comment-page-1/#comment-25183</link>
		<dc:creator>seotest</dc:creator>
		<pubDate>Mon, 08 Dec 2008 11:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://andrewhyde.net/?p=768#comment-25183</guid>
		<description>those things look creepy, but its ok,&lt;br&gt;thanks for the game designer, they are amazing</description>
		<content:encoded><![CDATA[<p>those things look creepy, but its ok,<br />thanks for the game designer, they are amazing</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: firewallender</title>
		<link>http://andrewhy.de/gnore-early-adopters/comment-page-1/#comment-25044</link>
		<dc:creator>firewallender</dc:creator>
		<pubDate>Wed, 12 Nov 2008 00:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://andrewhyde.net/?p=768#comment-25044</guid>
		<description>Plurk.  Ughhhhhh.  So unsightly.</description>
		<content:encoded><![CDATA[<p>Plurk.  Ughhhhhh.  So unsightly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrewhyde</title>
		<link>http://andrewhy.de/gnore-early-adopters/comment-page-1/#comment-25039</link>
		<dc:creator>andrewhyde</dc:creator>
		<pubDate>Tue, 11 Nov 2008 00:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://andrewhyde.net/?p=768#comment-25039</guid>
		<description>I really wish it was :)</description>
		<content:encoded><![CDATA[<p>I really wish it was <img src='http://www.andrewhy.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeremyvaught</title>
		<link>http://andrewhy.de/gnore-early-adopters/comment-page-1/#comment-25038</link>
		<dc:creator>jeremyvaught</dc:creator>
		<pubDate>Mon, 10 Nov 2008 14:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://andrewhyde.net/?p=768#comment-25038</guid>
		<description>Plurk?!  Is that a joke?  Because even I have used it and moved on when it was obvious it was a huge time suck.</description>
		<content:encoded><![CDATA[<p>Plurk?!  Is that a joke?  Because even I have used it and moved on when it was obvious it was a huge time suck.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrewhyde</title>
		<link>http://andrewhy.de/gnore-early-adopters/comment-page-1/#comment-25035</link>
		<dc:creator>andrewhyde</dc:creator>
		<pubDate>Mon, 10 Nov 2008 01:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://andrewhyde.net/?p=768#comment-25035</guid>
		<description>I have always been amazed by game designers... so much passion, so much time.&lt;br&gt;&lt;br&gt;Great example.</description>
		<content:encoded><![CDATA[<p>I have always been amazed by game designers&#8230; so much passion, so much time.</p>
<p>Great example.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrewhyde</title>
		<link>http://andrewhy.de/gnore-early-adopters/comment-page-1/#comment-25034</link>
		<dc:creator>andrewhyde</dc:creator>
		<pubDate>Mon, 10 Nov 2008 01:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://andrewhyde.net/?p=768#comment-25034</guid>
		<description>always rough, but sometimes they really are right... startup to startup..</description>
		<content:encoded><![CDATA[<p>always rough, but sometimes they really are right&#8230; startup to startup..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrewhyde</title>
		<link>http://andrewhy.de/gnore-early-adopters/comment-page-1/#comment-25033</link>
		<dc:creator>andrewhyde</dc:creator>
		<pubDate>Mon, 10 Nov 2008 01:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://andrewhyde.net/?p=768#comment-25033</guid>
		<description>Not yet, just ordered it!</description>
		<content:encoded><![CDATA[<p>Not yet, just ordered it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BugFrog</title>
		<link>http://andrewhy.de/gnore-early-adopters/comment-page-1/#comment-25032</link>
		<dc:creator>BugFrog</dc:creator>
		<pubDate>Sun, 09 Nov 2008 17:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://andrewhyde.net/?p=768#comment-25032</guid>
		<description>Many game designers run into a similar issue. GD&#039;s are hardcore game users and start to make a game that appeals to their own demographic. When the game is done, only hardcore gamers are into it, and each hardcore gamer has a different idea of what the perfect game is. New Game A might hit that target for a minor percentage of of the market, but it will miss for a bunch more. &lt;br&gt;&lt;br&gt;Experienced designers will try to make the game accessible and fun for many tastes, game goals, and usage patterns. Leveraging the early adopters as advocates is key. If they get involved and talk up the game, it gets a good reputation in groups that are considered knowledgeable. Then the second and third wave adopters find it and get involved. The churn of hardcore gamers can be volatile, so plan to keep or exit those players. Don&#039;t just abandon them. &lt;br&gt;&lt;br&gt;Rambling conclusion: Pay attention and plan for when your audience shifts from early adopters to second (and eventually mass) market.</description>
		<content:encoded><![CDATA[<p>Many game designers run into a similar issue. GD&#39;s are hardcore game users and start to make a game that appeals to their own demographic. When the game is done, only hardcore gamers are into it, and each hardcore gamer has a different idea of what the perfect game is. New Game A might hit that target for a minor percentage of of the market, but it will miss for a bunch more. </p>
<p>Experienced designers will try to make the game accessible and fun for many tastes, game goals, and usage patterns. Leveraging the early adopters as advocates is key. If they get involved and talk up the game, it gets a good reputation in groups that are considered knowledgeable. Then the second and third wave adopters find it and get involved. The churn of hardcore gamers can be volatile, so plan to keep or exit those players. Don&#39;t just abandon them. </p>
<p>Rambling conclusion: Pay attention and plan for when your audience shifts from early adopters to second (and eventually mass) market.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon</title>
		<link>http://andrewhy.de/gnore-early-adopters/comment-page-1/#comment-25031</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Sun, 09 Nov 2008 17:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://andrewhyde.net/?p=768#comment-25031</guid>
		<description>&#039;Early-adopters&#039; has become a prize almost, a label sought after by those in the tech community, as a mark of someone forward thinking.  It seems like one of the biggest problems with the tech community is that it is so incestuous...with so many applications being made, is anyone stopping to wonder if these have any resonance with non-techies?  &lt;br&gt;  Anyways the problem with chasing that early-adopter label is that it really becomes much more about who is using the latest app, like a tech version of keeping up with the Jones&#039; ... and less about someone seeing a great product and using it because it simplifies or somehow betters their lives.</description>
		<content:encoded><![CDATA[<p>&#39;Early-adopters&#39; has become a prize almost, a label sought after by those in the tech community, as a mark of someone forward thinking.  It seems like one of the biggest problems with the tech community is that it is so incestuous&#8230;with so many applications being made, is anyone stopping to wonder if these have any resonance with non-techies?  <br />  Anyways the problem with chasing that early-adopter label is that it really becomes much more about who is using the latest app, like a tech version of keeping up with the Jones&#39; &#8230; and less about someone seeing a great product and using it because it simplifies or somehow betters their lives.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
